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Grim FandangoGrim Fandango

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{{GameDescription|
 
{{GameDescription|
 
name=Grim Fandango|
 
name=Grim Fandango|
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        image=http://residualvm.org/data/screenshots/lec/grim/grim_13.jpg|
 
release=1998|
 
release=1998|
 
alternateNames=Grim, GF|
 
alternateNames=Grim, GF|

Revision as of 23:02, 17 December 2012

Grim Fandango
grim_13.jpg
First release 1998
Also known as Grim, GF
Developed by LucasArts
Published by LucasArts
Distributed by (unknown)
Platforms Windows
Resolution (unknown)
Engine GrimE
Support
Completable
with latest nightly
Available for
Purchase
Yes

Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Engine), which was based upon the Lua open source scripting language. The game follows Manny Calavera, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercedes (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.

Current status in ResidualVM

Grim Fandango 1.01, the entire game should work as of this writing, but there are still quite a few issues.

There are also a few things that aren't implemented at all, or doesn't work right yet:

  • Aspect ratio in fullscreen mode
  • Lighting not working properly

Debug mode

Grim Fandango supports a special mode to ease testing and debug. See Grim Fandango Debug Mode for more information.

External links

Wikipedia article on Grim Fandango

 

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