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Grim FandangoGrim Fandango

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purchase=[[Where to buy games#LucasArts Games|Yes]]
 
purchase=[[Where to buy games#LucasArts Games|Yes]]
 
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'''Grim Fandango''' was the first LucasArts adventure game to not use the SCUMM scripting language.  Instead, it used an engine called GrimE (Grim Engine), which was based upon the [http://www.lua.org/ Lua] open source scripting language.  The game follows Manny Calavara, a grim reaper for the Department of Death in the Land of the Dead.  He learns that the system he works for is corrupt, after a woman who led a great life, Mercades (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest.  Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
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'''Grim Fandango''' was the first LucasArts adventure game to not use the SCUMM scripting language.  Instead, it used an engine called GrimE (Grim Engine), which was based upon the [http://www.lua.org/ Lua] open source scripting language.  The game follows Manny Calavera, a grim reaper for the Department of Death in the Land of the Dead.  He learns that the system he works for is corrupt, after a woman who led a great life, Mercedes (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest.  Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
  
 
==Current status in Residual==
 
==Current status in Residual==
 
Grim Fandango 1.01 is currently WIP in Residual, the entire game should work as of this writing, but there are still quite a few issues.
 
Grim Fandango 1.01 is currently WIP in Residual, the entire game should work as of this writing, but there are still quite a few issues.
  
There's also a few things that aren't implemented at all, or doesn't work right yet:
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There are also a few things that aren't implemented at all, or doesn't work right yet:
 
* Fullscreen mode
 
* Fullscreen mode
 
* Lighting
 
* Lighting
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== Debug mode ==
 
== Debug mode ==
Grim Fandango support a special mode to ease testing and debug. See [[Grim Fandango Debug Mode]] for more information.
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Grim Fandango supports a special mode to ease testing and debug. See [[Grim Fandango Debug Mode]] for more information.
  
 
==External links==
 
==External links==
 
[http://en.wikipedia.org/wiki/Grim_Fandango Wikipedia article on Grim Fandango]
 
[http://en.wikipedia.org/wiki/Grim_Fandango Wikipedia article on Grim Fandango]

Revision as of 09:55, 1 June 2011

Grim Fandango
No Screenshot Available
First release 1998
Also known as Grim, GF
Developed by LucasArts
Published by LucasArts
Distributed by (unknown)
Platforms Windows
Resolution (unknown)
Engine Residual
Support
Completable
with latest nightly
Available for
Purchase
Yes

Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Engine), which was based upon the Lua open source scripting language. The game follows Manny Calavera, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercedes (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.

Current status in Residual

Grim Fandango 1.01 is currently WIP in Residual, the entire game should work as of this writing, but there are still quite a few issues.

There are also a few things that aren't implemented at all, or doesn't work right yet:

  • Fullscreen mode
  • Lighting
  • Cutscene-subtitles

Debug mode

Grim Fandango supports a special mode to ease testing and debug. See Grim Fandango Debug Mode for more information.

External links

Wikipedia article on Grim Fandango

 

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