Grim Fandango
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First release |
1998
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Also known as |
Grim, GF
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Developed by |
LucasArts
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Published by |
LucasArts
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Distributed by |
LucasArts, Activision
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Platforms |
Windows
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Resolution |
640x480, 16-bit color
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Engine |
GrimE
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Support |
Since ResidualVM 0.1.0
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Available for Purchase |
No
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Grim Fandango was the first LucasArts adventure game to not use the SCUMM scripting language. Instead, it used an engine called GrimE (Grim Engine), which was based upon the Lua open source scripting language. The game follows Manny Calavera, a grim reaper for the Department of Death in the Land of the Dead. He learns that the system he works for is corrupt, after a woman who led a great life, Mercedes (Meche) Colomar, doesn't get to go straight to the seventh level of the afterlife, the land of eternal rest. Manny must take a four year journey to find out who's behind the corruption, find Meche, and earn himself a place in the land of eternal rest.
Current status in ResidualVM
Grim Fandango is completable and fully playable but there may still be some bugs and glitches.
There are also a few things that aren't implemented at all, or doesn't work right yet:
- Aspect ratio in fullscreen mode
- Lighting not working properly
ResidualVM does however also fix some bugs present in the original game. See Grim Fandango Original Bugs for a list.
Debug mode
Grim Fandango supports a special mode to ease testing and debug. See Grim Fandango Debug Mode for more information.
External links
Wikipedia article on Grim Fandango