ResidualVM logo Main website - Forums - BuildBot - Doxygen - Contact us Log in curved edge


(Difference between revisions)
(Update after the GSoC)
(Remove obsolete TODO item)
Line 10: Line 10:
===3D stuff===
===3D stuff===
* Walk collisions
* Walk collisions
* Complete BIFF meshes support (lighting, shadows)

Revision as of 20:55, 2 December 2018


Stark engine TODO list

User Interface

  • Inventory: Implement the tooltips accurately (implement the delay)
  • Game view: Implement the tooltips accurately (implement the delay)
  • Overall: Complete font support (Load font configuration from the gui.ini file)
  • Confirmation dialogs: Use the strings from the translation files (with encoding handling)
  • Confirmation dialogs: Change the graphics to match the original

3D stuff

  • Walk collisions


  • Pause / resume


  • Complete partially implemented opcodes

Items not on the TODO list for now

  • Add more renderers. The rendering part of the engine is not yet mature, and having to implement the same feature several times would just be an annoyance. The current renderer should run on all development machines.


curved edge   curved edge